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Old Nov 18, 2010, 08:39 PM // 20:39   #1
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Default Shall I give up Jora?

My mesmer is doing the last few prophecy missions. I found with Jora+2 searing flames ele I cannot protect myself well, usually die at least twice through the mission. This won't be good since prophecy is easy compare the factions and nightfall and I have not started doing their missions on this character. Maybe I shall give up Jora and use a monk+2 searing flames ele?
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Old Nov 18, 2010, 08:51 PM // 20:51   #2
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First, your team should include two decent healers and/or protters for those missions, given the amount of damage the mursaat and titans can pump out. Second, many of the foes in those missions are particularly resistant to fire damage, which makes the searing flames eles less useful unless you bring along the ranger spirit Winter.

Jora herself is not the problem, as I have used her (as a hammer warrior with Frigid Armor) in the Hell's Precipice mission, both NM and HM, but she is probably not the ideal complement to your team setup.

Check your equipment (weapons and runes) and the equipment of your heroes to be sure everything is optimal for the area and their builds, if you haven't done this already.
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Old Nov 18, 2010, 08:52 PM // 20:52   #3
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Don't use searing flames. IIRC most of the enemies on that mission are resitant to fire damage, so that could be one reason why you are finding it difficult. When I did it I went E/R and took Winter (which converts damage to cold damage). Try something like that and see what happens.

Also I wouldn't say prophecies is easier than factions and nightfall. Well, I would say factions was the easiest, then prophecies then nightfall.

However, maybe it would be good to try a monk hero. If you die frequently you could maybe look into an unyielding aura monk for quick resurrections.
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Old Nov 18, 2010, 08:56 PM // 20:56   #4
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I did bring 2 henchmen healers but seems not enough. Others are ok but myself died a lot.
I know titans are resistant to fire, will change it.
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Old Nov 18, 2010, 09:07 PM // 21:07   #5
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IMO the melee heros are worthless. I would really stress putting in a monk or necro hero. If you dont have a necro hero, a monk would be fine, I prefer necros because of the energy gain. But rune and put a good build on your healer(you can check this site for a good starting point), they will by FAR surpass the abilities of henchmen healers...ESPECIALLY at the end of proph. Make sure you flag heros properly and check your own health against that of your heros. If you have the least amount of health you're going to be targeted and probably spiked. Also I wanna just point out at the end of prophecies, fire/burning is probably the last kind of damage you wanna bring.In Hells Precipice, Burning Titans and Spark of the Titans have very high armor against fire. Consider making a water ele or an earth ele with something along the lines of ward against elements.

If you have other heros, condsider taking different ones, making different builds to see how they work against it.
It's mostly going to be whatever works for you. Since I'm not sure what you all have to work with.

EDIT: Whoops, guess two others stated the same thing. But I hope this helps a bit.
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Old Nov 18, 2010, 09:37 PM // 21:37   #6
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Spiritway works great there + Panic mes. Micro spirits, flag party behind the wall and longbow pull to make this mission painless. GL
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Old Nov 18, 2010, 09:40 PM // 21:40   #7
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2 monk henchies, mes hench, necro/war hench, ele warder/nuker on water + some earth, monk smiter on RoJ + smite cond/hex, another damager (SoS hero, SV/SS nec, even barrager for nm... just not fire ele). Should make the Ring of Fire easy.
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Old Nov 18, 2010, 09:49 PM // 21:49   #8
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The only use for warrior heroes IMO is to stick a shield/spear set on them and make them Charge! spearchuckers. The speedboost gets one through the earlier portions of the game quickly.

If you really want to survive, ditch both the warr and the eles. Enemies at endgame prophecies don't burn, which makes searing flames worthless. Warriors are bad to begin with.

Get at least a MM or spirit spammer for some additional meatshields.
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Old Nov 18, 2010, 09:54 PM // 21:54   #9
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All good advice - recently re-did those, water ele and mesmer for interrupts are quite helpful. Rit spirits make it pretty easy. Though with the right bar, melee heroes can work, but they can also cause aggro problems.

Question - do you have infused armor? If you don't, you will probably die a lot no matter what heroes and henchies you use.
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Old Nov 18, 2010, 09:57 PM // 21:57   #10
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You are saying you died a lot. Do you have full armor and insignias? How much health do you have? Ideally you want ~600, but in reality you will probably only have ~500 with superior runes. If you have much less than this then perhaps reconsider your setup.

Also, when pulling, try not get all the agro on you, especially if you a warrior hero who has more armor than you. Try flagging your h/h and space them out, then pulling with a bow and letting them agro on everything else. Having spirits or minions can help with this (but I can't remember if this mission has many corpses avaliable).
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Old Nov 18, 2010, 11:10 PM // 23:10   #11
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You dont need extra defence, you need extra protection. MM bombers give you nice damage AND due to soul reaping tonnes of energy for prot spirit/aegis. Mesmers can do some nice damage, AND rupt alot reducing damage you take significantly. Spirit spammers also do damage and provide another target for the ai, and can also spec resto. RoJ smiters give support heals and damage as well.

In short, diversify your hero builds and you can take anything.

Oh and yes... drop Jora. Warrior henchies are near useless, they have terrible pathing, no aggro control and none of the amazing skills that human warriors bring to bear (SY)
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Old Nov 18, 2010, 11:41 PM // 23:41   #12
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As you get toward the end of the game, the enemy starts having considerably higher armor making most elemental damage very ineffective. In general, armor ignoring damage is always king meaning professions like necros, mesmers, and rits can really make a huge difference. Also avoid the temptation of just adding more and more healers when you fail. Killing a mob faster is always going to be preferable to just drawing out a fight with lots of monks to keep the team barely alive. Normally in normal mode play, I just use the two healing henchmen as my sole source of healing. As has been stated, while melee characters can do massive damage in this game with the right synergy, be aware that melee heroes are really terrible due to poor AI.

Also, get in the habit of consulting wiki before you head into a mission. There are a lot of great skill recommendations and it is a good preparation to know what type of foes you will need to be dealing with. The final Hell's Precipice mission, while now one of my favorites, can be notoriously difficult if you don't properly prepare.
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Old Nov 19, 2010, 02:44 AM // 02:44   #13
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Well I know I'm gonna face titans in the last mission, beat Prophecy a few times before. Fire ele kick ass most of the times, so I tried to get SF asap. I have not unlocked some of the important water ele skills yet, gonna do it right now.
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Old Nov 19, 2010, 01:51 PM // 13:51   #14
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Quote:
Originally Posted by Shadowlion View Post
Well I know I'm gonna face titans in the last mission, beat Prophecy a few times before. Fire ele kick ass most of the times, so I tried to get SF asap. I have not unlocked some of the important water ele skills yet, gonna do it right now.
Ward against Harm can be good, especially against the sparks.
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Old Nov 21, 2010, 02:05 AM // 02:05   #15
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I really like Jora, but I must say MM+SF ele kick ass in most of the situation.
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Old Nov 25, 2010, 10:03 PM // 22:03   #16
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My Paragon uses Jora a lot! However ...

I recently did last mission of Prophecies with my Assassin as Curses AssaCaster spamming Snowstorm and other good things. But pure damage will not win there.

Healers, Livia as N/Rit healer backed up by Mhenlo. Might want to add Lina also.

Hero 2: Zhed Shadowhoof, E/Me, Earth, Spamming Ward Against Elements, Ebon Hawk, Glowstone combo, Resto, Frigid Armor, Unsteady Ground, Earth Attunement.

Use flag to keep party close to Zhed. Where possible I went out to pull groups. Use a longbow to pull even if you are a Mesmer!

Hero 3: Gwen, Panic and dom interrupt build, fueled by the usual.

Hench as desired, one warrior, maybe both healers, the blood necro.

Key Strategy, take your time. Pretend you have all the time in the world. And a piece of cake! My party barely got dented from time to time, nobody died. Don't even remember anyone being under 50%.

Wowsers, Uncle Zhed! And Cheers to Livia and Gwen without whom none of it would have worked!
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Old Nov 25, 2010, 10:04 PM // 22:04   #17
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AI is terrible at frontlining, so yeah I guess you should give up Jora
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Old Nov 26, 2010, 12:10 AM // 00:10   #18
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Quote:
Originally Posted by Lord Mip View Post
AI is terrible at frontlining, so yeah I guess you should give up Jora
However! not for long - seems there is a melee hero AI update coming.
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Old Nov 27, 2010, 10:18 PM // 22:18   #19
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I gave her good weapon and lots of runes, use her as much as possible. Yes she did pretty good damage and won't die usually. But the thing is compare to searing flame ele, mm necro and LoD/WoH monk, she is less effective.
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